CalculateLeftHandSide
From KratosWiki
(Difference between revisions)
(New page: void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo) { bool CalculateStiffnessMatrixFlag = true; bool CalculateResidualVec...) |
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void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo) | void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo) | ||
{ | { | ||
− | + | ||
− | + | bool CalculateStiffnessMatrixFlag = true; | |
− | + | bool CalculateResidualVectorFlag = false; | |
− | + | Vector temp = Vector(); | |
− | + | CalculateAll(rLeftHandSideMatrix, temp, rCurrentProcessInfo, CalculateStiffnessMatrixFlag, CalculateResidualVectorFlag); | |
− | + | ||
− | + | } |
Revision as of 13:44, 3 December 2007
void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo)
{
bool CalculateStiffnessMatrixFlag = true; bool CalculateResidualVectorFlag = false; Vector temp = Vector(); CalculateAll(rLeftHandSideMatrix, temp, rCurrentProcessInfo, CalculateStiffnessMatrixFlag, CalculateResidualVectorFlag); }