CalculateLeftHandSide

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(New page: void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo) { bool CalculateStiffnessMatrixFlag = true; bool CalculateResidualVec...)
 
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  void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo)
 
  void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo)
 
{
 
{
+
bool CalculateStiffnessMatrixFlag = true;
+
bool CalculateStiffnessMatrixFlag = true;
bool CalculateResidualVectorFlag = false;
+
bool CalculateResidualVectorFlag = false;
Vector temp = Vector();
+
Vector temp = Vector();
CalculateAll(rLeftHandSideMatrix, temp, rCurrentProcessInfo, CalculateStiffnessMatrixFlag, CalculateResidualVectorFlag);
+
CalculateAll(rLeftHandSideMatrix, temp, rCurrentProcessInfo, CalculateStiffnessMatrixFlag,   CalculateResidualVectorFlag);
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}
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}

Revision as of 13:44, 3 December 2007

void LinearElement::CalculateLeftHandSide(MatrixType& rLeftHandSideMatrix, ProcessInfo& rCurrentProcessInfo)

{

		bool CalculateStiffnessMatrixFlag = true;
		bool CalculateResidualVectorFlag = false;
		Vector temp = Vector();
		CalculateAll(rLeftHandSideMatrix, temp, rCurrentProcessInfo, CalculateStiffnessMatrixFlag,   CalculateResidualVectorFlag);
		
		}
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